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Lydia Clark’s Bichos

Student: Jaya Eyzaguirre

4.521 Visual Computing, Spring 2017

In this project, the student analyzed the interactive, kinetic sculptures - called Bichos (“Critters”) - of the Brazilian artist Lydia Clark. She defined generative rules underlying the sculptures, which she then used to recreate Clark's existing works, as well to make a new and original Bicho, the Bicho Doce (“Sweet Critter”). [more]
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Looking Through the Glass

Student: Yifen Zhong

4.521 Visual Computing, Spring 2017

In this project, the student developed rules to make colored, 3D ice-rays in a cube. [more]
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Slow Computing

Student: Scott Penmann

4.s52 Projects in Computational Making, Fall 2016

It's only by overcoming our own limited perception of how computers should be creative – by letting computers be risky – that we can realize the full creative potential of computational systems [more]
yasemen

NURBsForm

Student: Yasaman Tahouni

4.s52 Projects in Computational Making, Fall 2016

Augmented Material Interfaces, defined as physical interfaces embedded with digital capabilities, can fill the gap between digital and physical modeling tools which can enhance the design process and creativity. NURBSform is an Augmented Material Interface aimed to be used at the preliminary stages of design/concept-making for sketching Nurbs curves and surfaces. Through combining digital and physical, mind and hand, and design and making, such interface can enhance the design process. [more]